Bestsellers > > Algorithms
|
|
Schneier's Cryptography Classics Library: Applied Cryptography, Secrets and Lies, and Practical Cryptography»rank: 263990by: Bruce Schneier
: :* Cryptography is the study of message secrecy and is used in fields such as computer science, computer and network security, and even in instances of everyday life, such as ATM cards, computer passwords, and electronic commerce. Thanks to his innovative and ingenious books on the subject of cryptography, Bruce Schneier has become the world's most famous security expert. Now, his trio of revolutionary titles can be found in this unprecedented, value-priced collection. * Applied Cryptography: Protocols, Algorithms, and Source Code in C, Second Edition: This seminal encyclopedic reference provides readers with a comprehensive survey of modern cryptography. It describes dozens of cryptography algorithms, offers practical advice on how to ... |
The Science of Fractal Images»rank: 291063from: Springer
: :The first book to discuss fractals solely from the point of view of computer graphics, this work includes an introduction to the basic axioms of fractals and their applications in the natural sciences, a survey of random fractals together with many pseudocodes for selected algorithms, an introduction into fantastic fractals such as the Mandelbrot set and the Julia sets, together with a detailed discussion of algorithms and fractal modeling of real world objects. 142 illustrations in 277 parts. 39 color plates. |
||
Schaum's Outline of Programming with C++»rank: 307336by: John R. Hubbard
: :Confusing Textbooks? Missed Lectures? Not Enough Time? Fortunately for you, there's Schaum's Outlines. More than 40 million students have trusted Schaum's to help them succeed in the classroom and on exams. Schaum's is the key to faster learning and higher grades in every subject. Each Outline presents all the essential course information in an easy-to-follow, topic-by-topic format. You also get hundreds of examples, solved problems, and practice exercises to test your skills. This Schaum's Outline gives you Practice problems with full explanations that reinforce knowledge Coverage of the most up-to-date developments in your course field In-depth review of practices and applications Fully compatible with your classroom text, Schaum's highlights all ... |
Game Design: Theory and Practice (2nd Edition) (Wordware Game Developer's Library)»rank: 253187by: Richard Rouse
: :One of the most important but least discussed elements of a computer game is the gameplay that makes a game compelling and entertaining. |
||
Polygonal Modeling: Basic and Advanced Techniques (Worldwide Game and Graphics Library)»rank: 371297by: Mario Russo
: :This book covers the basic aspects of polygonal modeling theory as well as practical lessons on topology construction most often overlooked in other titles. The book is not software specific and focuses on the fundamentals of the subdivision workflow and operations. Providing in-depth coverage of polygonal modeling, this book is dedicated to a discussion of the technical aspects and methods of modeling organic and inorganic objects, revealing the tricks for absolute control of polygonal mesh modeling. The book includes an illustrated quick start modeling guide to 3dsmax and Maya. |
RAW Pipeline: Revolutionary Techniques to Streamline Digital Photo Workflow (A Lark Photography Book)»rank: 278511by: Ted Dillard
: :Digital photography has changed the visual world, bringing an onslaught of new tools, techniques, and technology—a daunting challenge for photographers trying to keep up with the latest innovations. Fortunately, that task has just gotten a little easier. RAW Pipeline is the solution to mastering the biggest, most important innovation in digital photography: the RAW image file. It explains exactly what a RAW file is, and how to process and efficiently control it. Discover new ways to “think RAW” while shooting and new methods for effectively handling RAW’s time-demanding processing requirements in the computer. Learn how to harness the power of Photoshop’s layers and masks—and then break the boundaries of image ... |
||
Principles of Robot Motion: Theory, Algorithms, and Implementations (Intelligent Robotics and Autonomous Agents)»rank: 84395by: Howie Choset, Kevin M. Lynch, Seth Hutchinson, George Kantor, Wolfram Burgard, Lydia E. Kavraki, Sebastian Thrun
: :Robot motion planning has become a major focus of robotics. Research findings can be applied not only to robotics but to planning routes on circuit boards, directing digital actors in computer graphics, robot-assisted surgery and medicine, and in novel areas such as drug design and protein folding. This text reflects the great advances that have taken place in the last ten years, including sensor-based planning, probabalistic planning, localization and mapping, and motion planning for dynamic and nonholonomic systems. Its presentation makes the mathematical underpinnings of robot motion accessible to students of computer science and engineering, relating low-level implementation details to high-level algorithmic concepts. |
Scheduling: Theory, Algorithms, and Systems»rank: 294766by: Michael L. Pinedo
: :This book on scheduling covers theoretical models as well as scheduling problems in the real world. Author Michael Pinedo also includes a CD that contains slide-shows from industry and movies dealing with implementations of scheduling systems. The book consists of three parts. The first part focuses on deterministic scheduling with the associated combinatorial problems. The second part covers probabilistic scheduling models. In this part it is assumed that processing times and other problem data are not known in advance. The third part deals with scheduling in practice. It covers heuristics that are popular with practitioners and discusses system design and development issues. Each chapter contains a series of computational and ... |
||
Data Structures and Problem Solving Using Java (3rd Edition)»rank: 400767by: Mark Allen Weiss
: :Data Structures and Problem Solving Using Java 3/e provides a practical introduction to data structures from a viewpoint of abstract thinking and problem solving, and incorporates the enhancements of Java 5.0. It includes coverage of generic programming, and content on the design of generic collection classes. This book is appropriate for readers who are familiar with basic Java programming concepts or are new to the language and want to learn how it treats data structures concepts. |
Geometric Folding Algorithms: Linkages, Origami, Polyhedra»rank: 505561by: Erik D. Demaine, Joseph O'Rourke
: :How can linkages, pieces of paper, and polyhedra be folded? The authors present hundreds of results and over 60 unsolved 'open problems' in this comprehensive look at the mathematics of folding, with an emphasis on algorithmic or computational aspects. Folding and unfolding problems have been implicit since Albrecht Dürer in the early 1500s, but have only recently been studied in the mathematical literature. Over the past decade, there has been a surge of interest in these problems, with applications ranging from robotics to protein folding. A proof shows that it is possible to design a series of jointed bars moving only in a flat plane that can sign a name ... |